The Elder Scrolls V: Skyrim
Unlike a certain other company that keeps churning out the same tired game every single year, the folks at Bethesda have actually made some huge improvements to their much loved RPG series.
Of the most interesting new changes Skyrim has is a new questing system that randomly generates stories. What this basically means is that while the core of any plot might be present the game will randomly pick characters and locations etc based on what’s relevant to the surrounding area; so if you’re current quest is to retrieve an ancient spell book from some dank dungeon the chance of any other player experiencing the same quest with the same characters, in the same location, in the same order and with the same outcome is highly unlikely. Ever played Dungeons & Dragons properly? Well, in case you haven’t think ‘random encounters in an unpredictable world wrapped up in a very loose rule system with almost limitless possibilities’ and you’re somewhere close.
Of course, whether or not the newly employed questing system as good as it sounds remains to be seen, but we can only hope.
Well, the world is apparently much more alive than its predecessor, Oblivion, and is said to be literally teeming with life, doing away with those tedious treks across empty grasslands with only the sound of your footfalls and the occasional angry bear as company.
Conversations with NPC’s are no longer set in a fixed position and flow far more effortlessly, allowing you to even take a stroll with them as they ramble on about the weather and the price of fish.
Attributes have been streamlined, characters can now dual-wield both weapons and spells, your actions can have far reaching consequences…the list of improvements go on and still we’re being dripped fed new information each month.
Anyway, here are some character comparison pics from Oblivion to Skyrim.
And here are some comparison pics from Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2…