Resident Evil 6 reviews are in – spot the sycophants.
After the frankly abysmal RE6 demo I’ve no intention of wasting money on Resident Evil 6 for review purposes and so instead have opted to list a few choice cuts from other review sites and publications.
Well, actually I shamelessly stole it from CVG -but as I’ve credited them with a link I’m sure they won’t mind.
Each publication is linked should you wish to read a review in its entirety, although may I suggest Destructoid’s as it’s the most honest, courtesy of Jim Sterling.
Polygon: 4/10 – Resident Evil 6 leaves players with the shell of a blockbuster game. It blusters along with massive explosions and insane plot twists, but it lacks a fundamental understanding of why action games are fun. In the end, Resident Evil 6 resembles one of its grotesque mutations – bloated, out of control, and recklessly trying to consume everything around it. Capcom has built a real monster here.
VideoGamer: 6 – Resident Evil 6 is not one but four games, and Capcom has done a beautiful and stupid thing in its attempt to recreate a rich, diverse and storied series into one single title. There are some great pearls to be found on Capcom’s seabed, but lofty ambitions are this game’s downfall and an inability to focus on any one of Resident Evil 6’s disparate elements proves more than ever that this series needs to find itself.
IGN: 7.9 – Resident Evil 6 might be the biggest RE game ever, but it struggles to be the best, lacking a coherent vision.
ShopTo: Good – At numerous points in reviewing this game I found myself comparing Resident Evil 6 with the previous games; this should not be the case as if it were it would have a very low score, however as a standalone game it certainly has a lot of action and shooting of zombies and hours upon hours of replayability, if that’s your pleasure then there will be some enjoyment in this for you.
GamerZines: 75% – An epic in every sense, Resident Evil 6 delivers action by the spadeful but little of it memorable.
OXM: 8 – Resident Evil 6 is an accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil. The next instalment needs to tighten the focus, deciding which ideas are worth sticking with, but this could be the definitive videogame blockbuster – huge, colourful and surprising.
Play Mag: 88% – Odd rough patch or misfire aside, Resident Evil 6 is bursting with innovation, content and confidence that shows Capcom knows exactly what it’s doing with it’s series. Now fully tooled up for co-op, this feels like Resident Evil worthy of modern times.
GamesBeat: 70/100 – Everything in Resident Evil 6 is bigger, louder, and prettier than its predecessors, but that does not necessarily make it a better game. While it finally embraces the adrenaline-fueled action the series has hinted at for so long, the rest is a schizophrenic mess. Capcom can’t seem to decide whether Resident Evil is a campy blockbuster film (undoubtedly its greatest strength) or a serious reflection on the human condition. For all of our sakes, let’s hope it chooses the former.
1UP: C+ – RE6 presents blockbuster-caliber entertainment, sure, but it also forces you to revisit rough portions of gameplay and rarely challenges a player outside of arbitrary difficulty levels and cheap deaths via phoned-in quick-time events. The unfortunate truth is that Capcom hasn’t figured out a new way to terrify gamers in the eight years since RE4. While building on that game’s masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work.
Destructoid: 3.0 – It’s bad enough that the game — at its very best — is so pedestrian, but to screw up in areas that even third-rate shooters manage to get right is something Capcom should find degrading. It’s not enough to say that Resident Evil 6 is poor as a Resident Evil game. This is unexceptional tripe that becomes insulting once the woeful missteps come into play. Resident Evil 6 is not just a step back for the series, it’s a step back for common garden, unassuming action-shooters.
God Is A Geek: 9/10 – The marketing slogan has been “No Hope Left”, but Resident Evil 6 shows that there’s plenty of life in the old dog yet, with plenty of hope left for the future. Resident Evil 6 is wonderful, sprawling and epic; they’ve listened to the fans and given them something special, and that’s something that should happen more often. Don’t let this one pass you by
Eurogamer: 6/10 – This game is blind to imagination and focus. Capcom’s uncertainty about the series’ identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns offering different, flawed expressions of that potential. And the inevitable price for this wavering is a lack of coherence. Resident Evil 6 is an unwieldy tribute to the series’ past, an uneven expression of its present and an unwelcome indication of its future.
Gamespot: 4.5 – Resident Evil 6’s messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.
Bloody Disgusting: 9 – Resident Evil 6 might not revolutionize the genre, but it definitely reinvigorates the franchise in much like the fourth game did seven years ago. It can be a little goofy – okay, a lot goofy – but if you’re a fan of the RE fiction, this offers one of the more compelling stories so far. In short, this game does for the action horror genre what Skyrim did for RPGs. The bar has been set, and Capcom has once again proven they know exactly what they’re doing
Digital Spy: 4/5 – Resident Evil 6 is a very good game let down by a few poor design choices. Leon and Jake’s campaigns, in particular, are hugely entertaining, showcasing the survival horror genre at its best. While Chris’s campaign might well prove that two’s company and three’s a crowd, the excellent plot, cast of characters and additional content should ensure that Resident Evil 6 is revisited more times than Tall Oaks’ pharmacy.
Official PlayStation Magazine UK: 7 – The game just about averages out to the good through volume and variety. As well as the basic shooting, there are puzzles, chases, fighter-jet sequences – a huge array of tonal variation. If you’re going to sink 40 quid into something, this certainly gives you your money’s worth, and when it’s going well this is a competent and rewarding adventure. But it can just as easily swing off into a Dragon’s Lair-style QTE section or an overly long, bland shooting tunnel.
Edge: 6 – Sadly, it’s a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror. It’s a game so eager to please that it can’t settle on an identity. And it’s a game that marks a critical point in the series’ history. Resident Evil might have lost interest in pure horror a while back, but it seems Capcom would rather you were thrilled than afraid.
Beefjack – Look, I’ll champion Resident Evil 5 to the end. As a survival horror game it couldn’t pass muster, but if the series was going to jump the shark I’d rather it landed somewhere worthwhile. And it did. 5 was a splendid co-op score attack game bolstered by short levels, natty level design and an inkling of terror. Most people missed that, but I spent weeks clinching all those S ranks. Resident Evil 6 embraces 5′s infatuation with the action side of things, but fails to capture any of its real glories. And as for the old games, forget it. Without its clunky idiosyncrasies Resident Evil 6 is just another vanilla-flavoured third-person shooter, albeit a very thorough one. And is there anything more depressing than that?
Metro: 5/10 – If Resident Evil wants to be an action game then so be it, but it needs to be a good one – not this linear, patronisingly simplistic time waster.
Joystiq: 2.5/5 – If every idea had come together without friction, and with the aid of Capcom’s top-notch presentation, Resident Evil 6 would have been a tremendous action game. Instead, it’s a fully-featured, sloppy, frequently frustrating attempt to do well by everyone. Everyone would do well to study its anatomy, to learn what happens to a series stuck somewhere between a new life and an old body.