After my review of Drive Club’s single player element the other week I have finally been able to connect to Evolution Studios servers for long enough to formulate an opinion on the developer’s key selling point for their PS4 racing title…
The head of Sledgehammer Games, Glen Schofield, has expressed his disappointment at a leak with regards to Call of Duty: Advance Warfare a week before the games official release. A live stream hit the airwaves featuring some of the games new multi-player features. Glen was not a happy boy.
In a statement on Twitter, Glen said “We took 3 years 2 make a game. Kept it quiet 4 the fans & it has to be stolen & leaked a week b4. That sucks. A real bummer. Thanks a lot.”
As unhappy as Glen clearly is I’m not sure the games industry is about to have its socks blown off by another Call of Duty game. The reveal of a 30 Streak kill resulting in players being able to drop a Nuclear DNA Bomb on their opponents and an added ‘paintball’ feature can hardly be described as ground breaking innovations.
Shadow of Mordor’s opening movie sequence and initial combat promises great things from Monolith’s hack ‘n slash, pseudo-open world adventure. It’s a visually impressive, superbly animated, well written slice of Middle Earth that will have Tolkien fans salivating. Unfortunately it’s a feeling that is short lived as in no time at all Shadows of Mordor reveals its most glaring of gameplay issues: It’s just so bloody boring.
With no exclusive AAA racing game the PS4 could call its own a lot of high hopes were pinned on the launch of Evolution Studios’ DriveClub last Friday. It’s now the following Monday and I, like so many other early adopters, have yet to sample DriveClub’s online functionality. In most other circumstances this would not be a huge issue, however the online features of Evo’s racer is a major selling point for the game. If you’re unsure as to why then the clue is in the title.